At Odin's request, we're playing Vampire: the Requiem, 2nd edition, which I have agreed to learn enough to GM and for which he is the go-to for rules details during play. We've been at it for three sessions of varying length; the embedded video playlist is current through session 2 and I'm just exporting the set for session 3 as I type this. (edit: done!)
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Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.
Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death.