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Here's a good chance to see some or a lot of what I don't know.

Topics include some Sorcerer mechanics, academia, early TSR games, a notable slightly-later TSR game, a whole branch of RPG publishing in a single company, and a real conceptual conundrum.

The discussion from the Patreon is attached, so take a look if you'd like. The dialogue with John turned into a screen conversation, so if that turns out to be publicly shareable, I'll include it here later.

Posted by: Ron Edwards
02 Oct 2022

All of the questions this time featured "wheels inside wheels" leading to some thoughtwork. I don't know if I managed to convey every point successfully, but I'm sure you'll let me know.

So, more about fabulous people-beasts-entities in texts, then a lot about why and why not to rotate GMing, then much crazytalk about dice mechanics and games' themes and settings, and finally an absolute discourse on the dungeon crawl game to rule them all. 

Posted by: Ron Edwards
06 Sep 2022

These are some very think-y questions! Including a lot about beasts and monsters.

I want to clarify some things about my response to Sean. First, here are the three "roots" of critical hits in text. They're not intended to be in order, as I think they were simultaneous at this scale of history:

Posted by: Ron Edwards
05 Aug 2022

For the last few months, I've invited patrons to ask me things, which I grapple with and collect as a presentation at the beginning of each month..

I can't say I really answer them in an Ask Advice fashion, although you'll certainly learn what I think. Sometimes it's "I don't know."

Posted by: Ron Edwards
02 Jul 2022

During December, I asked patrons if they wanted to throw me some questions, especially pretty specific to games that I've published or perhaps know well enough to say anything about. The idea was to collect a few and make a little video response, to be posted and discussed at the Patreon.

Posted by: Ron Edwards
09 Feb 2022