You are here

Back in 2020 one of the first games I played fully online after the lockdowns went into effect was Bleak Spirit. It’s one of those games that’s trying to tap into themes of the Dark Souls and Bloodborne video games. I don’t have any familiarity with those games but I have a lot of sympathy for that design impulse having chased after Silent Hill for nearly 20 years in my own work.

Posted by: Jesse Burneko
15 Feb 2022
Games: Bleak Spirit

Introduction in English

Posted by: Simon Pettersson
16 Jun 2021

Simon has been busy! Since last autumn, he has organized Hantverksklubben (roughly, "handicrafts" or "hands-on" club) here in Sweden, through the forum and conducted at the Hem-Con Discord server. All of this is in Swedish, but I'll say more about that in a moment. As of the discussion presented in the video, they've played 19 sessions, no small feat considering what they're doing.

Posted by: Ron Edwards
16 Jun 2021

Given the ambitious purpose of Tales of Round Table, it's useless merely to read and opine about it - one has to do it. But then again, given that the purpose concerns first-time and, preferably, entirely naive users, perhaps any of us "trying it out" is compromised past the point of utility. I'm not that far down the road, but clearly, as distinctly not the target audience as I am, it's risky to present a personal conclusion as genuinely informed.

Posted by: Ron Edwards
21 Nov 2019

Consulting for Tales of Entropy has become almost a way of life, considering the multiple sessions, the length of the sessions, and the processing throughout. Especially for a game which is entirely finished and published, thus system development isn't the point, and for a game whose typical play-time is single-session and relatively short, in the two-hours-plus range.

Posted by: Ron Edwards
14 Sep 2018

Here's the last session but one of the epic Cosmic Zap playtest, which sorta actually worked, and shows why successful playtesting has nothing to do with wowing people with your genius. Far from it.

Posted by: Ron Edwards
20 Aug 2018
Games: Cosmic Zap

How about that other superhero game I'm working on? And no, not Vigil, but the other other one, which I'm calling Cosmic Zap.

Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress.

Posted by: Ron Edwards
04 Jul 2018
1 comment

Looking at the topic of distributing GM-tasks all sorts of different ways, which we all know well, but maybe its widespread use doesn't reflect enough of its potential.

Posted by: Ron Edwards
25 Jun 2018