Megan Bennett-Burks and I toss some topics back and forth mainly because we both grapple with them. You'll probably recognize my beefs with crowdfunding, or rather, how it happened to turn out in practice, despite my support for the basic idea; also, my ongoing effort to distinguish between text as teaching vs. reference vs. user manual.
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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.
I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.
Ok, here are some more characters I built. Some are built for fun, others built for actual play. Building interpretations of characters is a bit of "lonely fun" sometimes and a mental exercise on how "I would build them".
If more people shared their interpretations we could get a Plato's Cave Allegory of RPG builds going. I would love to see these characters expressed in different systems and with a different focus.
Here is my build of Leonardo of TMNT fame
Below is this week’s build. If anyone out there has their own character builds, I would love to see them.
A character build can speak volumes about what a game is attempting to do.
This is the very kind interview with Lucas Falk, including Peter Malmberg as fellow guest. Late in the evening during Lincon, Lucas found a corridor which seemed quiet, pulled some interesting high-backed, well-padded chairs into a curiously intimate small circle, and commenced to interview there. We did not expect that most of Linköping would then gather in that exact area and make noise, so the interview is more "naturalistic" than it should be, but that clears soon.
Plenty of impromptu things happened at Gothcon. One was an off-the-cuff interview with Peter Malmberg, one-half the team of Rollspelsfika.
The first couple of sentences are in Swedish, or my attempt thereat, but afterwards it's in English.