Simon has been busy! Since last autumn, he has organized Hantverksklubben (roughly, "handicrafts" or "hands-on" club) here in Sweden, through the Rollspel.nu forum and conducted at the Hem-Con Discord server. All of this is in Swedish, but I'll say more about that in a moment. As of the discussion presented in the video, they've played 19 sessions, no small feat considering what they're doing.
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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.
I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.
Parallel to Noah's presentation of his game in progress in Actual Play and also to his discussion with Tommi (see Characteristics vs. Skills), he and I talked about our experiences with the RuneQuest resolution methods, old and new.
I've run into a few conversational speedbumps lately, nothing adversarial, which nevertheless put me in an adversarial frame of mind.
I wanted to post up some probabilities for Runequest: Roleplaying in Glorantha. After I asked on Discord, Tommi generously crunched the numbers for me. You can view the spreadsheet he built (and lots of other game-related stuff) at his blog.
A group of us have been discussing underground environments over at the Adept Play Discord server, and some interesting insights and questions have been raised. We arrived at a critical mass of comments where it seemed prudent to move the discussion over to this site for the sake of deepening (pun intended) the discussion, widening the audience, and preserving the ideas for posterity.
There is a problem over there, and since we have arrived, we can say "there is a problem here." We may resolve it nicely, we may resolve it fairly, we may resolve it cooperatively, but resolve it we will, and if none of the above work, we will do whatever it takes anyway. The latter option is very definitely something we are good at, which is bad for anyone who opposes us. For we are right and you are wrong.
Recently I've been playing some more Dungeon World, this time as a player, kind of coaching an unexperienced GM through the game (it unfortunately requires this, due to the numerous unclarified rules). We're at our fifth session and we've started to really hit it off a couple of sessions ago. Me and the GM often have really nice post-game reflections and the topic of "game as a musical instrument" came up.
As part of the discussion on Discord about looking at “OSR” games, I visited an old friend.
Back in the early 80s, I GMed perhaps 100 sessions of DragonQuest 2nd edition. I've just been combing through those old rules and I've found some interesting elements.
I'm not quite as cool as the fire guy in the picture, but almost, perhaps. This week brings in the last sessions of the five-session courses I'm teaching for Giano Academy (see the banner item at the top right). This time it was two sections of the same course, "Introduction to Design."