The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things.
Part 1 examines what big dice pools may be for and considers ease of use for various ways of using and reading the results.
Part 2 looks at target values and then upgrades the topic to what dice are rolled for: whether to represent the expected outcome or to violate it. Warning: body punches.
Part 3 continues the mechanics-procedures-math topic into the spray-vs.-focus of the dice results relative to whatever adjustable mechanics you may employ to alter them. This prompts a look at resolution or crucial context for resolution which does not involve dice, either replacing them or significantly affecting them.
Part 4 takes the concept to a finer grain in "special effects with teeth," in that this fictional context of a given rule - usually a very quantitative one - can itself be a significant rule, as opposed to mere skin. We also briefly criticize modern presentations of game discussions and game play as lacking in authenticity.