At one point my wife said, in reference to having powerful roleplaying experiences, “seeing is believing…and only seeing is believing.” She meant that you can talk all the RPG theory you want, but that ultimately if you haven’t experienced it at the table, you couldn’t really get it. Ron has mentioned (or despaired?) about this from time to time, and after a lot of thinking Jann and I decided to produce a product that could do exactly this.
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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.
I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.
All of the questions this time featured "wheels inside wheels" leading to some thoughtwork. I don't know if I managed to convey every point successfully, but I'm sure you'll let me know.
So, more about fabulous people-beasts-entities in texts, then a lot about why and why not to rotate GMing, then much crazytalk about dice mechanics and games' themes and settings, and finally an absolute discourse on the dungeon crawl game to rule them all.
Around 1981, a book called Down in the Dungeon was published. It featured the theme of a dungeon and pages and pages of paintings of scenes inspired by fantasy roleplaying game play. The book included a view of several levels of the actual maze of the dungeon, and images of the denizens.
Not to be too "100th monkey" about this, but there is a noticeable critical mass phenomenon showing up here, as more people take the courses and they continue to interact through play and discussions. I think this whole endeavor is achieving more in just a few months than anything else I've done regarding role-playing in the past couple of decades.
These are some very think-y questions! Including a lot about beasts and monsters.
I want to clarify some things about my response to Sean. First, here are the three "roots" of critical hits in text. They're not intended to be in order, as I think they were simultaneous at this scale of history:
Remember all those interviews a couple of months ago! This was another in the same time-batch, and believe me, especially since the Thirteenth Floor interview from the previous year was released then as well, I was getting very boggled about who asked what and what I'd said in each. With any luck, you can forgive any redundancy you'll find in this one and enjoy whatever I managed to utter that's specific to it.
For the last few months, I've invited patrons to ask me things, which I grapple with and collect as a presentation at the beginning of each month..
I can't say I really answer them in an Ask Advice fashion, although you'll certainly learn what I think. Sometimes it's "I don't know."
Next term is ready to go! Three courses as follows: five weeks; one two-hour session per week, hence five sessions; meeting time 20:00-22:00 CET (Sweden time); single fee per course is 1250 SEK (1000 + 25% VAT).
I've finally caught up on interviews! This one is recent, conducted/presented at Twitch at March 29, just a few days ago. It's part of a series on influential or notable game designers and publishers, and at some point, clearly, someone blew a fuse and included me.
Here's the link at Twitch TV.
I don't know if it has anything to do with Adept Play as such, but I've been receiving a steady arrival of interview requests for a while - even or mostly, for some reason, from people I don't know even a little. I like it, mysterious as its cause may be.