A conversation with Jonathan Tweet!
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... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?
This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."
"Everyone knows" what a relationship map is, but they're definitely not all the same thing, especially with these variables exposed:
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.
The question being, what is the anchoring procedure for playing Tales of Entropy? When it is so easy to go awash and awry when one's character twists into what you didn't anticipate, or when one is now cast as Narrator with no idea of where to go.
Something has to make sense, to begin, to change, and to end. And that is the Grains. Neither "my character" nor "the plot" will work.
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! ... for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us as well into dialing-back and modulating how it plays into everything else, to find some new things this medium-and-activity can do.
This discussion took place a while ago, at the end of February. I wasn't sure it had enough content to merit posting, but as it turned out, BPG found it to be a breakthrough. We've done an intense further session about that, which is tied into the Boiling Pitch seminar and you'll see it, or a text version, soon.
Hi,
I'm starting a Sorcerer game as a GM and a few questions comes and difficulties comes from the practice. As adviced by Ron, I'm posting my thoughts here.