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While reading the Annotated Sorcerer rulebook this evening, I came across the phrase “here and now” again: the default “setting” for Sorcerer. And I had a sudden flashback.
It is the summer of 1998, and I am GMing an ongoing GURPS game for some close friends and a rotating cast of friends-of-friends who want to give it a try.
Here a game of Sorcerer I am playing with Rod Anderson and Jon Hastings. I'm GMing and following the instructions in the Sorcerer and Sword supplement to create a Howardesque fantasy setting. Attached are PDFs of the setting document I used to launch the game, along with the PDFs of their chracters, including context wheels. I'll talk more about the game later in the comments and also post links to our subsequent sessions as we complete them.
I just held session-1 of a Sorcerer game with a small group of old friends. They're all new to Sorcerer and have only played a handful of other indie games. This was the character generation session, and it went so very well! We're all really excited for the game to come.
During December, I asked patrons if they wanted to throw me some questions, especially pretty specific to games that I've published or perhaps know well enough to say anything about. The idea was to collect a few and make a little video response, to be posted and discussed at the Patreon.
About when I think it's time to retire the old email for good, as it mostly delivers spam whose algorithm is clearly confused, someone uses it for the only reason anyone should. Ransom contacted me to ask some questions about Sorcerer which led to this conversation. They were pretty deep questions, including positions regarding the occult and general thematic or intentional issues.
For a while now, I've joined in a Tunnels and Trolls game run by Jon Hastings, mostly with members of his longstanding friend group. One of them, George, wanted to have a conversation with Jon about how to follow up on what interested him in his RPG experiences. I nosily asked if they would be willing to have me join in and record it, and they said "sure".
I've been having trouble finding enough people interested in my sci-fi game to playtest it, but a combination of my regular D&D game being on hiatus and some friends expressing interest in a zombie game, led to my being able to take another project of mine, Zombies & Trucks, out for a spin. Here's what happened.
If you were following the development of Champions Now a while ago, you may remember the memorable game played at the Gauntlet which I adapted into the examples in the game text (Values and family, not necessarily family values).
I feel another Adept Play post simmering, I just don’t know quite how to say it. We are six sessions into our Sorcerer & Sword game now, and every session feels like the best role-playing I’ve had the good fortune to be part of in years.