These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too.
You are here
I have played 15 sessions of Sorcerer since April, resolving one set of Kickers with my Runequest buddy David and his brother (another Noah), then a second set with the brothers plus Sam.
Inspired by the form of Mansfeld’s posts, I’m going to describe the Sorcerers in our game, their Kickers (for PC Sorcerers) and how they were resolved.
So I got the chance to run a Lovecraftian-style scenario at this past weekend’s con, using the rules-light system Squamous. The scenario was inspired by some actual events around an oil company building a pipeline through indigenous land, but I changed the location, and changed the name of the tribe involved to something fictional, so as not to give inadvertent offense to anyone.
Here's a good chance to see some or a lot of what I don't know.
Topics include some Sorcerer mechanics, academia, early TSR games, a notable slightly-later TSR game, a whole branch of RPG publishing in a single company, and a real conceptual conundrum.
The discussion from the Patreon is attached, so take a look if you'd like. The dialogue with John turned into a screen conversation, so if that turns out to be publicly shareable, I'll include it here later.
A small group I'm a part of recently passed the GM buck to me, and I said I wanted to run Sorcerer, which I've been away from for a while but enjoyed immensely. The new setting is Victorian England, and I'm currently trying to guide the group through character creation, which I've had difficulties with before.
Very long time couple of non roleplayers friends wanted to play a rpg, and got into vampire with one of their friends, last year. I asked them a few month ago how it went.
Ron’s Numeracy course puts an important focus on the fact that:
While reading the Annotated Sorcerer rulebook this evening, I came across the phrase “here and now” again: the default “setting” for Sorcerer. And I had a sudden flashback.
It is the summer of 1998, and I am GMing an ongoing GURPS game for some close friends and a rotating cast of friends-of-friends who want to give it a try.
Here a game of Sorcerer I am playing with Rod Anderson and Jon Hastings. I'm GMing and following the instructions in the Sorcerer and Sword supplement to create a Howardesque fantasy setting. Attached are PDFs of the setting document I used to launch the game, along with the PDFs of their chracters, including context wheels. I'll talk more about the game later in the comments and also post links to our subsequent sessions as we complete them.