So I had the chance to play the Pool with a couple of excellent roleplayers this past weekend, and it helped spark some thoughts for me. Let me describe a particular moment from the game, and then how I applied a lesson from it to a wider context.
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Posted by: Dreamofpeace
08 Feb 2022
Games: The Pool, Dungeons & Dragons, Savage Worlds
13 comments
Part of hobby mythology concerns role-playing's origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things.
Posted by: Ron Edwards
24 Nov 2020
Games: Sorcerer, Warhammer, Crimson Empire, Burning Wheel, Burning Empires, Legend of the five rings, Circle of Hands, Dreams of Fire, Godsend Agenda, Mausritter, Savage Worlds, Legendary Lives, Pendragon, Dogs in the Vineyard, Advanced Dungeons & Dragons 2nd edition, Reign
12 comments
Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me.
Posted by: Ron Edwards
24 Nov 2019
15 comments
Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months: The role of the roll and Emergent plot techniques, which have led me to a generally larger argument.
Posted by: Ron Edwards
11 Nov 2018
Games: Sorcerer, Apocalypse World, Fate, Hong Kong Action Theater, Call of Cthulhu, Lovecraftesque, Dungeons and Dragons 3rd edition, Dungeons and Dragons 5th edition, Circle of Hands, Savage Worlds, Ganakagok, Dogs in the Vineyard
3 comments