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Psychopomp is another of the many initial/proto game designs that Justin is musing over and playtesting, and he wanted to make sure it got into the scorching too. I had to think pretty hard about how to go into it, because it fits so strongly into a particular aesthetic and an existing set of variables, that I couldn't see any way to address it "on its own." So I took a risk, setting the whole conversation as a series of comparisons with existing games.

Posted by: Ron Edwards
03 Mar 2019