Noah joined our group recently. James could not make it this session. We decided to a one-on-one session, introducing Noah's character Connie Bleak (sheet is attached). Connie got out of the prison the day after Samuel Holt (aka The Huntsman).
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Wolverine and Rogue are my two favorite Marvel characters. I have a whole host of Marvel Superhero or, somewhat less, Champions with Marvel detailing, adventures relating to these two characters.
The yellow box TSR Marvel Super Heroes Basic Set is my first love in role-playing games. TSR weaponized the game to appeal to young children via the three-color Universal Table on the back covers of the books. There is also a game for adults embedded in that box set. I have never played it to its full potential. Our Halfway Heroes game is an attempt to realize the potential of the yellow box set.
The animal species in which . . . the practice of mutual aid has attained the greatest development . . . are invariably the most numerous, the most prosperous, and the most open to further progress. . . . The unsociable species, on the contrary, are doomed to decay.
--Pyotr Kropotkin, “Mutual Aid: A Factor of Evolution”
“New York was always going to eat itself eventually.”
--Prometheus, issue 17
For you these lillies, these stalks of hyssop
for you this altar which is not an altar
in the ordinary sense but a stairway of song
to the unbearable ones
helpers in our need.
—Hjalmar Gullberg, “For the Demigods”
“I’m not so much a ‘morality’ superhero.”
Here's a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that "next ideas" can actually be addressed, and I don't have to spray down the entry point with fire-extinguisher foam or, for that matter, disinfectant.
Oppression makes a wise man mad. Your fathers were wise men, and if they did not go mad, they became restive under this treatment. They felt themselves the victims of grievous wrongs, wholly incurable in their colonial capacity. With brave men there is always a remedy for oppression.
--Frederick Douglass, “What To the Slave is the Fourth of July?”
The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things.
Ken Oswald is a game and comics retailer in Alabama, who'll be giving an ambitious introduction to role-playing later this summer, He contacted me for sort of a brainstorm, let's compare notes session. The question is, how might a non-role-playing, or sorta-semi, heard-about-it audience be best oriented? Without manipulating toward specific products, and without falling back on the familiar hobby framing-terms.
That's four role-playing games, from 1984, 1998, 2003, and 2012. Each one is strikingly different from other games of its respective publishing era - at the very least interesting and ambitious, and in my view, worth a lot more than "at the very least."