Character Creation is both creative, collaborative, tactical, and a signal for one’s expectations from play. Can a definite procedure help people to approach the game in the right way?
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I have to say, I feel a bit like Charles Marlow, relating a series of half-real half-imagined events to an unknown audience.
"'Try to be civil, Marlow,' growled a voice, and I knew there was at least one listener awake besides myself."
(This is a continuation of this post.)
I've been working on a roleplaying game for half my life. I started it in the summer before college, sitting in the empty campus of UNL. I was about to leave for a another state, bitter about my life, bitter about leaving it. But this isn't about that. I recently finished an eight session campaign using the system I built. I thought I'd tell you about it.