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Character Creation is both creative, collaborative, tactical, and a signal for one’s expectations from play. Can a definite procedure help people to approach the game in the right way? 

Posted by: badspeler
25 Aug 2021
4 comments

How can we make emergent storytelling more accessible? This was my goal with Silent Night, a module for Living Alchemy, a game I’ve talked about before. We played a game online in Tabletop Simulator and it was recorded here.

Posted by: badspeler
07 Jun 2021
4 comments

I have to say, I feel a bit like Charles Marlow, relating a series of half-real half-imagined events to an unknown audience.

"'Try to be civil, Marlow,' growled a voice, and I knew there was at least one listener awake besides myself."

Posted by: badspeler
03 Sep 2020
2 comments

(This is a continuation of this post.)

Posted by: badspeler
27 Aug 2020
4 comments

Living Alchemy

I've been working on a roleplaying game for half my life. I started it in the summer before college, sitting in the empty campus of UNL. I was about to leave for a another state, bitter about my life, bitter about leaving it. But this isn't about that. I recently finished an eight session campaign using the system I built. I thought I'd tell you about it.

Posted by: badspeler
17 Aug 2020
7 comments