Here's a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that "next ideas" can actually be addressed, and I don't have to spray down the entry point with fire-extinguisher foam or, for that matter, disinfectant.
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Pretty much what the title says! General or specific, important or unimportant, obvious or not so much ... doesn't matter.
Part of hobby mythology concerns role-playing's origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things.
At Jon’s prompting, a group of us are preparing to take on Forge: Out of Chaos. This will be my third experience with a Fantasy Heartbreaker—Legendary Lives and Darkurthe Legends are the others that I’ve played, and you can find some materials on those games elsewhere on Adept Play.
Similar to my consult with Jared, I wonder whether Jerry and I are even comprehensible to a third-party listener. I know it'll be entertaining; we've known each other for almost twenty years, trading thoughts about life et cetera. I kept laughing out loud while editing. However, he's published big, beautiful games (Atlantis, Hellas), managing money and production in ways I can't imagine or do.
We just started a Legendary Lives game. I'm GMing for Nick and George (we all just finished a fairly long-running Sorcerer game), and we have also been joined by our friend Mark (who played Trollbabe and The Shadow of Yesterday with me and Nick many several years ago, but hasn't played with us recently).
I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into "let's see where we can gte." In this case, we began with "tell me about your character" and moved on from there. For those who follow play accounts here, you'll spot my Shining Star and Helma's Skava.
The Four R’s (Ross, Ron, Rod, and I) played through eighteen sessions of Legendary Lives, completing our run at the start of December. For background, this heroic fantasy rpg is one of the so-called Fantasy Heartbreakers that came out in the 1990s. There are still plenty corners of the game that I would love to explore, and that fact in itself is an indication of how good the game is.
We are seventeen sessions into Legendary Lives. It is at least possible that this is a lifetime record for the game, which received mainly demonstration convention play during its initial promotion and release.