Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.
You are here
Posted by: Ron Edwards
23 Jan 2019
Games: SLUG, FUDGE, Lace & Steel, Trollbabe, It Was a Mutual Decision, Spione, Sorcerer, Legendary Lives, The Pool
7 comments
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."
Posted by: Ron Edwards
09 Jul 2018
Games: Exalted, RuneQuest, Champions, Dungeons & Dragons sensu lato, Dungeons & Dragons 4th edition, TFT: Melee, Over the Edge, Amber, Sorcerer, The Pool, InSpectres, Burning Wheel, The Riddle of Steel, Primetime Adventures, Blades in the Dark, My Life with Master, Dogs in the Vineyard, Spione, Circle of Hands, Lovecraftesque, Dirty Secrets, Mongrel, Undying, Zero, Hero Wars, Castle Falkenstein, Lace & Steel, Comme Il Faut
8 comments