At this point, we needed to do three things at once. First, to make sure we filled in any missing points or caught up with anything Justin wanted to revisit; second, to lay down some important points about design as a process, as I thought we'd maybe strayed into play-theory at the expense of the real topic of "make a game;" and third, to take the time to address any topics as they occurred to either of us as we went along.
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Posted by: Ron Edwards
09 Jan 2019
Games: Circle of Hands, Legendary Lives, Werewolf: the Apocalypse, Golden Sky Stories, Swords of the Skull-Takers, Cathedral, The Plant
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