Jon, Sean, and I are about a dozen sessions into Fifth Cycle, and we’re going to continue carrying on with the game. But we’re also reassessing some key aspects of the combat system, and I’ve proposed some changes to oil the wheels and to improve the game in terms of pacing, magic use, and mechanics. I’m importing some ideas from The Fantasy Trip, and if you’re interested in diving into specifics, I've pasted them below.
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Sometimes people email me with questions. Since I don't know them, and don't know the (sometimes) complicated process that led to them deciding to ask, I have to ask dense-seeming questions back in order to know what they're talking about before I can answer anything, or know if I can answer at all.
In his series of G+ posts based on reading/reflecting on games, Jason D'Angelo mentioned he'd be going through Dungeons & Dragons (1977), by J. Eric Holmes. Unable to resist, I asked him to chat me with about that, and so here we are.
Some of the points in there bear further deep-dives. If you agree, find one or two and say so.
The one thing I regret is not making up twenty characters across seven game titles and launching into fervent play right away. This was so much fun.