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 Hrunburg began life, and one day may continue, as a setting for a game that I started working on back in the Forge Days. The City That Thieves is its name and it has gone through a few permutations. When this group of players wanted some D&D 5E. they asked me to create it more as a criminal piece than a standard dungeon crawl.

Posted by: Sean_RDP
11 Sep 2022
Games: D&D 5E
14 comments

Hello, all. New poster on the website. I read through the etiquette so hopefully not making any faux pas here

I’m interested in discussing the OneD&D playtest document. I did not listen to the actual Wizards of the Coast announcement regarding the playtest, so I may be reiterating some things they have covered. I plan to convert to the playtest rules at some point, but my current 5e game has a plethora of brand new players who have yet to master the rules as-is, so I’m holding off until a more cohesive playtest is released.

Posted by: Helpful NPC Thom
24 Aug 2022
Games: OneD&D, D&D 5E
13 comments

There has been some recent discussion on the discord about 5E play and how it shakes out nearly ten years on. Like all D&D and its close relations, Adventures in Middle Earth has a lot of familiar parts, but I think AiME shows off what can be done with the system.

Posted by: Sean_RDP
30 Jun 2022
2 comments

I’m currently 72 sessions into a D&D5e campaign I started in March of 2019. It is day 189 for the adventurers. The players are just beginning to reach level 10ish. I have a roadmap for the game out to level 20. Who knows how far we’ll make it or how long this will go on?

Posted by: Jesse Burneko
17 Jul 2021
Games: D&D 5E
8 comments

Ron and I were talking on Discord about D&D play culture, especially the contemporary play culture among younger people (people for whom 5e is their first experience really playing and for whom 3.5e would be considered old).

Posted by: Sam
07 Jul 2021
Games: D&D 5E
8 comments

Over six months, I scoured the internet for West Marches resources. Ultimately, I produced something that could be played with a rotating cast of players in a persistent world using D&D 5e rules. 5e was chosen for its popularity and perceived accessibility. I used strict GM-as-neutral-arbiter style play with little to no punch-pulling.

After nine sessions (four hours each) across twenty-something players, I can call the project a conditional failure. Very little emergent play manifested. As an experiment, it was a success since I’ve learned much in a controlled setting.

Posted by: badspeler
09 Feb 2021
Games: D&D 5E
10 comments

I have a few things to say about skills and I think the context of the last few sessions for both of the Chaos Marches groups is relevant. I have more to say about why the dungeon itself is important, and IMHO vitally important to good D&D, but that will be in a different post.

First, for those following along, let me bring you up to speed on the two groups.

Posted by: Sean_RDP
07 Jul 2020
11 comments

Setting / Backdrop has come up in some recent discussions as well, regarding a game in design and situations. How much is too much or too little? I think that depends on your taste. A game like Symbaroum is heavy setting. Glorantha is heavy setting as well and it changes depending on the system you play it with. Shadowrun is tied to the Sixth World and Earthdawn is tied to the Fourth (I think). 

Posted by: Sean_RDP
03 Apr 2020
2 comments

About a week or so ago, with so many folks having issues going into quarentine quietly and needing relief, I started organizing some online play. There are about 50 people in the group now and thankfully other folks are stepping up to run, lol. Most of them will be familiar with D&D 5E or somethign equivalent, so I threw together a map on Inkarnate of a region with some trees, a river or two, and some settlements. Also a few ruins.

Posted by: Sean_RDP
22 Mar 2020
Games: D&D 5E
9 comments