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We have had a lot more serious hexcrawling and sandbox management in Coup than in my experience before. Some tools that are in use:

Random encounters

Posted by: Tommi
27 Sep 2022
3 comments

Both Knave and Tunnels and trolls share a couple of properties: crawl games, fairly cartoony encumbrance (though in different ways) and a dicing system with a fairly difficult baseline difficulty.

Posted by: Tommi
27 Sep 2022
2 comments

It has been a while since we had a proper TPK in the online Coup campaign. Maybe this is the first? We have had deaths, sure.

Posted by: Tommi
30 Jun 2022
4 comments

I will describe two different dungeoneering doctrines and then have a few comments after them. Doctrine, here, means a set of tactics one has available as tools. (The maps are player maps by diog.)

The slow crawl

Posted by: Tommi
05 Mar 2022
10 comments