Reposted from a Discord conversation:
Small, silly story: we're playing Pathfinder 2 in a very 90s era, paladins-and-princesses, let's-pretend-this-story-makes-sense style. It's really like watching a bunch of 16 yo playing D&D for the first time. It feels quite nostalgic in the entire childish silliness of the drama.
For example, some months ago one character died (at a very low level) and one of the others, out of generosity and general mischeviousness, sold his soul to a devil they had just met in order to get his friend resurrected.
Now they're much higher level, and they meet the devil again (a succubus, of course) while she's in servitude of a giant in a viking-like town. There's a second troublemaker in the group and out of pure spite (and because now he can afford it) he banishes the devil to the 9 Hells out of nowhere. Ok.
Two sessions later, the character who sold his soul dies fighting golems. The character who got resurrected knows the ritual to cast reincarnate. But the devil who owns the soul is now back in hell ready to claim it. And what's really... bizzarre, I don't know how else to define it, is how all of this happens with no planning or intelligence behind it. It's not deep or particularly interesting but I have this feeling in the back of my brain that this randomly-generated coherence is somehow rooted in the specific and spontaneous use of their abilities.