Sometimes people email me with questions. Since I don't know them, and don't know the (sometimes) complicated process that led to them deciding to ask, I have to ask dense-seeming questions back in order to know what they're talking about before I can answer anything, or know if I can answer at all. In this case, the person was very clear: first, upon asking how many hexes does a character move in a round (or go, or turn, or whatever), and if it's baesd on the physical score, Stamina; and second, explaining that their prior play-experience with five or six titles was all hex-map based.
That led me to dig out some useful historical titles for this topic, because Sorcerer stands foursquare within a particular long-standing method for it. I was not sure if a simple two-sentence answer would make sense to someone who'd always played with a hex map and movement allowances, and didn't want my explanation of Sorcerer to imply that it was weird or modern or unique. The result was a nice little presentation that I think might prompt more discussion - so comment as needed and as you please!