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I’ve been wanting to try Trollbabe for awhile, so was very pleased to get to try it recently with two fun players. I was the GM, first time running Trollbabe. Each of the players picked a different location, so I did my best to prep each one as the rules suggested. One player picked the Silent Forest, the other Kragg Keep.

Posted by: Dreamofpeace
03 Jul 2020
Games: Trollbabe
15 comments

It’s been a while, but the new Discord functions are serving my needs to renew Monday Labs! To review the concept, these are discussion topics which patrons (any level) can participate in.

Posted by: Ron Edwards
20 May 2020
13 comments

Hi all, here’s a link to a session in the Trollbabe game I’ve been playing with Adept Play stalwart Robbie and his daughter Lara. I had a lot of artistic involvement with Trollbabe in the early days, but never managed to play it successfully oh so many years ago, so to finally get it off the ground is really satisfying. It’s turned into a bit of a project, as you’ll see.

Posted by: Rod_A
03 May 2020
Games: Trollbabe
8 comments

I've played a whole lot of Trollbabe at Spelens Hus, so far with three sessions and five players, although not all of the latter at once. There isn't too much to say! Everything has been berserk and fun and gory and funny and heroic, the whole time.

Posted by: Ron Edwards
27 Oct 2019
Games: Trollbabe
2 comments

Megan Bennett-Burks and I toss some topics back and forth mainly because we both grapple with them. You'll probably recognize my beefs with crowdfunding, or rather, how it happened to turn out in practice, despite my support for the basic idea; also, my ongoing effort to distinguish between text as teaching vs. reference vs. user manual.

Posted by: Ron Edwards
21 Oct 2019
0 comments

Our topic this time is the length of play as it relates to game rules. As I’ve mentioned before, it’s not as simple as seeing what the rules say and obeying them; people play long or short in defiance of those rules (when present) all the time. The question is when or how the rules facilitate the decision to continue to play.

Posted by: Ron Edwards
31 Jan 2019
0 comments

Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.

Posted by: Ron Edwards
23 Jan 2019
7 comments

Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making.

Posted by: Ron Edwards
09 Dec 2018
15 comments

Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death.

Posted by: Ron Edwards
01 Dec 2018
0 comments

After setting up my little consulting table at the Palace Hotel during Lucca, I found myself tired of discourse and yearning for play. When a friend I hadn't seen for a while passed by, with a copy of Trollbabe (in Italian, published by Narrattiva) in hand, that seemed like the perfect plan.

Posted by: Ron Edwards
24 Nov 2018
Games: Trollbabe
0 comments

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