It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.
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Posted by: Ron Edwards
11 Jun 2018
Games: Warhammer, Call of Cthulhu, Tremulus, Psychosis: Ship of Fools, Sorcerer, Over the Edge, Estimated Prophet, Dread, Cthulhu Dark, Vampire: the Masquerade, Mage, The Book of Madness, Shattered Dreams, Wildest Dreams, Asylum, Unknown Armies, Cyberpunk, Kult, Bite Me, Don't Rest Your Head, The Masks of Nyarlathotep, InSpectres, Champions, Headspace, Khaotic, Dungeons & Dragons sensu lato, Robots & Rapiers, A Penny for Your Thoughts, Bluebeard's Bride, Shadows, Little Fears, Monsterhearts
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