A big lab this time on a big topic: failed resolution, of any kind, for any given set of rules. This is no small thing and may rate as the single most undeveloped topic in the entire activity, to date. Before talking about bad, good, constructive, unconstructive, fun, not fun, or any such thing, we had to back way up and discuss what it even is.
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This week, I finished up a four-session arc of duets using Spire: The City Must Fall by Grant Howitt and Chris Taylor. This is my third time running Spire, and there is a lot about the game I love. The writing is top-notch, the setting is rich with conflicts and status quos that just beg for player meddling. On the larger scale of the episodes and overall "season," the system delivers.
I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into "let's see where we can gte." In this case, we began with "tell me about your character" and moved on from there. For those who follow play accounts here, you'll spot my Shining Star and Helma's Skava.
In the FB group I took a week off from running the D&D games and wanted to run non-D&D. The Coriolis game never went off but The Witcher game was full. Ended up two players missed for Internet reasons, but four players is plenty of action. I used the pre-gens from the free Witcher: Easy Mode and built my own scenario from that. I wanted to test out some more Now! style play and see what emerged.
Here's to participation, as this was the biggest attendance yet for a Monday Lab, and I really liked it. Everyone had a chance to chip in, and if we didn't discover any One True Answer, well, some reasonable questions were unearthed.
For anyone who's wondered what happened to the Spelens Hus RuneQuest game, I'm here at last to tell you that we have played our fourteenth session, which means five more for you to see. We shifted to screen play for safety purposes, and the editing is pretty hard core, so I'll be adding episodes to the playlist and commenting here for a while to notify you.
Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?
As part of my recent swim-about in the internets of Glorantha and its associated games, my friend Nick Brooke and I had the chance to mix it up a little! It's regarding the long-standing interpretations of human ethnicities in Glorantha, including those which made it into published form
We've proceeded into a new chapter, or perhaps novella, in our Spelens Hus RuneQuest game. You'll see a couple of changes. First, that William isn't with us, as he's moved out of town, and in this case it jibes with in-play events that make most sense for Jovahn to vanish from the situation.
I've finally realized how regularly people ask me to explain RuneQuest, HeroQuest, the Chaosium, and Glorantha, specifically because they've bounced hard off the apparently extensive setting and apprently impenetrably insider-oriented fanbase. It's usually private, and they often present the question as if it's their last fatigued try at finding out what "there" is there.