For anyone who's wondered what happened to the Spelens Hus RuneQuest game, I'm here at last to tell you that we have played our fourteenth session, which means five more for you to see. We shifted to screen play for safety purposes, and the editing is pretty hard core, so I'll be adding episodes to the playlist and commenting here for a while to notify you.
You are here
Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?
As part of my recent swim-about in the internets of Glorantha and its associated games, my friend Nick Brooke and I had the chance to mix it up a little! It's regarding the long-standing interpretations of human ethnicities in Glorantha, including those which made it into published form
We've proceeded into a new chapter, or perhaps novella, in our Spelens Hus RuneQuest game. You'll see a couple of changes. First, that William isn't with us, as he's moved out of town, and in this case it jibes with in-play events that make most sense for Jovahn to vanish from the situation.
I've finally realized how regularly people ask me to explain RuneQuest, HeroQuest, the Chaosium, and Glorantha, specifically because they've bounced hard off the apparently extensive setting and apprently impenetrably insider-oriented fanbase. It's usually private, and they often present the question as if it's their last fatigued try at finding out what "there" is there.
We're two more sessions into the RuneQuest game since the last time, and as I'd feared, the material is demanding a further effort to live up to its tantalizing hints. I find myself creating things, especially cult writeups. One of them was completed for session 6, for the Cult of the Buried Dead, so it's attached.
Session 4 of our RuneQuest game! I wrote up a summary handout for them this time – see attached. It was fun to write, and also to feel as if I’d nailed down “this is what we’re playing” in some ways.
Would you believe more freakin’ original RuneQuest? And this time, not that teenfic evilmurk setting that I worked on so hard.
Sometimes people email me with questions. Since I don't know them, and don't know the (sometimes) complicated process that led to them deciding to ask, I have to ask dense-seeming questions back in order to know what they're talking about before I can answer anything, or know if I can answer at all.