The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things.
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Posted by: Ron Edwards
27 Mar 2019
Games: Tunnels & Trolls, Fate, Cyberpunk, Champions Now, Champions, DC Heroes, FUDGE, Dungeons and Dragons sensu lato, Mutant Year Zero, Legend of the five rings, Sorcerer, Munchkin RPG, Marvel Super Heroes, The Whispering Vault
14 comments
Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.
Posted by: Ron Edwards
23 Jan 2019
Games: SLUG, FUDGE, Lace & Steel, Trollbabe, It Was a Mutual Decision, Spione, Sorcerer, Legendary Lives, The Pool
7 comments
What's funny about "prep sunk cost anxiety" as a phrase is that I'm not sure it's well constructed in
Posted by: Santiago Verón
09 Mar 2018
Games: Fate, SLUG, generic, The call of Cthulhu, FUDGE, Risus, Cold Soldier, systemless, on the fly
6 comments