Consulting for Tales of Entropy has become almost a way of life, considering the multiple sessions, the length of the sessions, and the processing throughout. Especially for a game which is entirely finished and published, thus system development isn't the point, and for a game whose typical play-time is single-session and relatively short, in the two-hours-plus range.
You are here
Posted by: Ron Edwards
14 Sep 2018
Games: Tales of Entropy, Fiasco, shock:, S/Lay w/Me
3 comments
... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?
This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long
Posted by: Ron Edwards
03 Sep 2018
Games: RuneQuest, Dungeons & Dragons sensu lato, My Life with Master, Hero Wars, Amber, Burning Wheel, Everway, Fiasco, Kult, Apocalypse World, Monsterhearts, Primetime Adventures, Sorcerer, Spione, Swords of the Skull-Takers, Clover, Stock Birmingham 0:0, They're Onto Me: Red, Bacchanal, Zombie Porn, The Mountain Witch, The Beast, The Quiet Year, Chronicles of Skin
5 comments
This discussion took place a while ago, at the end of February. I wasn't sure it had enough content to merit posting, but as it turned out, BPG found it to be a breakthrough. We've done an intense further session about that, which is tied into the Boiling Pitch seminar and you'll see it, or a text version, soon.
Posted by: Ron Edwards
17 Apr 2018
Games: Directions Storyplaying, Lasers & Feelings, Spione, Sorcerer, Durance, shock:, Apocalypse World, Fiasco
4 comments