My experiences in tabletop role-playing
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The Clay That Woke is a wonderful game to play. You play male minotaurs living as denizens in the ruins of the remains of a decadent civilization – with its very high culture only living as shadow of itself, but this shadow is still giving you a glance of the high wonderfulness of this society.
Zac has not retreated from his call that IIEE (intent, initiation, execution, effect) is the "beating heart of the activity," and Manu - the very soul who prompted this discussion at the Forge fifteen years ago - is still on task. Armed with these stalwarts, we embark upon another Monday Lab to investigate best practices.
Zac began it with this message:
I'd been feeling like playing The Clay That Woke for a while, so I took it to Spelens Hus. It's also Nate's fault. I hadn't planned to attend that week, but as it happened, several people showed up hoping I'd be there, so I got a message. I answered back with "traditional or weird?" and Nate said "weird," so this is what I grabbed.
Hey! Alex cleverly informed Paul and me that he wanted to do an interview after we were trapped in the back seat on the way to Lucca from our apartment (in Viareggio? one of those coastal towns). I can now boast that I was able to unburden my soul to a geisha! Because cosplayers count.