Similar to my consult with Jared, I wonder whether Jerry and I are even comprehensible to a third-party listener. I know it'll be entertaining; we've known each other for almost twenty years, trading thoughts about life et cetera. I kept laughing out loud while editing. However, he's published big, beautiful games (Atlantis, Hellas), managing money and production in ways I can't imagine or do.
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Here's to participation, as this was the biggest attendance yet for a Monday Lab, and I really liked it. Everyone had a chance to chip in, and if we didn't discover any One True Answer, well, some reasonable questions were unearthed.
It’s been a while, but the new Discord functions are serving my needs to renew Monday Labs! To review the concept, these are discussion topics which patrons (any level) can participate in.
This is a post of pure enthusiasm for our most recent Circle of Hands session, which had one of the most epic and just plain metal conclusions I’ve seen in quite a while. It’s Venture two, the players are my wife and two of our sons (18 and 16) and they’re already very much Into It.
Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?
Location: Western Tamaryon, toward the river at the edge of the map.
This portion of the region has been called Falkebrook. Rumors of a massacre make their way to the Circle Knights and the first character shuffle occurs. Only one familiar face in this one, Wulf the fisherman now with a wonderful charm score of... three.
Session 1: Northern Rolke, a traveling Merchant's endeavors. Next component, an enchanted Amboriyon sword in the cliffside crypts, tended to by a priest losing his grip on reality.
We begin with Wulf (Fisherman Wizard), Bern (L. Entertainer), Lutz (Priest), and another who regrettably had to leave the session early. They travel a bit north of the Circle's citadel following rumors of a merchant from Spurr stirring up things in a small farming community.
I've found myself diving back into Circle of Hands with a group of friends I had been playing D&D with.
My style of artistic preferences leads to a lot of my work looking dark and spooky (although I would argue it's serene in its own way in some cases).
Please enjoy and I'll be sure to post more portraits and illustrations of the Circle's ventures. Provided they don't all die tonight, haha!
I've got most of the illustrations up on my artstation: https://www.artstation.com/caramelcharcoal
During one of my consulting sessions, I told Ron one of my major design concerns regarding my current project is the concept of interdependence: it's a game about a group of people fighting things that should be well beyond the possibilities of the common human being. How do they do this? I want one of the answers to be "together".
On Sunday, October 27th, we finally beat my schedule's cruel tactics and were able to play Circle of Hands again.
I have to say that I am finding each return to the Crescent Land with a character to play has very satisfying.