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I'm contemplating a game of Runequest: Roleplaying in Glorantha. The core book alone is vast, a whole geography of world and system, and I have never played in Glorantha before.

Posted by: noah_t
17 Oct 2020
4 comments

Hi everybody, at Ron's suggestion I recorded a video conversation with the players of my recent Champions Now game. This kicked off as a text discussion, with Manu asking me after the close of the game if I had any insights, and me saying this:

Posted by: Rod_A
14 Sep 2020
7 comments

This game concluded with sessions 6 and 7, and I'm still editing #7 as I type this. It'll be included as soon as it's done.

Oh! The title for this post refers to all the rather distressing real-world stuff I was able to find which tied hard into what Ulf and Ola had provided at the outset of play, and which figured directly into their heroes. You'll see it in the attached files, and in the dialogue for this session (6).

Posted by: Ron Edwards
30 Aug 2020
Games: Champions Now
1 comment

I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into "let's see where we can gte." In this case, we began with "tell me about your character" and moved on from there. For those who follow play accounts here, you'll spot my Shining Star and Helma's Skava.

Posted by: Ron Edwards
02 Jul 2020
0 comments

Here is Ola's portrait of the Kosmonaut, his hero in our Champions Now game set in Göteborg (Gothenburg) in Sweden. The other hero is Havsmannen ("man of the sea") played by Ulf.

Posted by: Ron Edwards
30 Jun 2020
Games: Champions Now
7 comments

On Monday, my partner and I played our fourth session of Champions Now. This is our fourth or fifth series of twosies together, games that have included PBTA (not my favorite for one-on-one), narrative OSR Trophy Gold, and (our favorite) Spire: The City Must Fall.

Posted by: noah_t
24 Jun 2020
Games: Champions Now
11 comments

Here some examples of how we've been applying special effects in our game of Champions Now, set in Seattle during Spring and Summer of 2020.

Posted by: AlanRB
04 Jun 2020
Games: Champions Now
3 comments

Follow-up to this post, June 30, 2020

Posted by: Ron Edwards
14 May 2020
0 comments

I've just had a session of Champions Now where a villain was knocked to 0 knockout. The players, being in control of the field for the moment, just blasted him a second time to ensure he did not wake up. Is that kosher by the rules? How is the rules about recovering the first time but not the second supposed to play out? It seems one can only really take advantage of the first waking up if your opponents are distracted. How does it play in your games?

Posted by: AlanRB
13 May 2020
Games: Champions Now
2 comments

I'm doing an actual play of Champions Now called Big Damn Hero. It's about powers being a blessing and a curse and takes place around the Witness Security program in Spokane, WA. The title hero is a super-villain turned state's evidence and put in the WitSec program. 

Posted by: MadJay
18 Apr 2020
Games: Champions Now
6 comments

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