I've mentioned that I'm not skilled in bringing role-playing to kids. I've done it a fair amount - for instance, all the way back in 1986, with Mentzer's D&D, when I was working at a neighborhood center. But I don't have any special techniques or insights about it as a specific task, and as a father, I don't think I've done a very good job of "bringing them up role-playing" as I've seen many do, or at least present themselves as doing on social media.
So here's some reflection on playing Tiny Dungeon with my son Jonathan, age 10, at Spelens Hus. He's the one who's really turning on to the place, especially with minis-and-model-terrain competitive play, and this time, he actually suggested that he and I do some role-playing. Patrons know that this game is among the bunch I've slated for use in the next few months, especially since pick-up play with a dungeon-y emphasis seems to be what parents would like their kids to encounter at Spelens Hus introductions, rather than, say, Spione.
It's a pretty rich batch of topics considering one session of a lizard-guy and a dwarf fighting hyena-faced cultists, invoking quite a lot of Big Model terms: Stance, Authorities, IIEE, and the role of damage in fun. I even forgot to talk more about the Beliefs, so maybe we'll get to that in the comments.
All thoughts are welcome!
(The lead image is from Shadow Over Mystara - it seems to fit well.)