Setting / Backdrop has come up in some recent discussions as well, regarding a game in design and situations. How much is too much or too little? I think that depends on your taste. A game like Symbaroum is heavy setting. Glorantha is heavy setting as well and it changes depending on the system you play it with. Shadowrun is tied to the Sixth World and Earthdawn is tied to the Fourth (I think).
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This is where we do what we do! We talk about playing table-top role-playing games.
This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
About a week or so ago, with so many folks having issues going into quarentine quietly and needing relief, I started organizing some online play. There are about 50 people in the group now and thankfully other folks are stepping up to run, lol. Most of them will be familiar with D&D 5E or somethign equivalent, so I threw together a map on Inkarnate of a region with some trees, a river or two, and some settlements. Also a few ruins.
Howdy folks, while we're making the jump to playing games online --I wrote a piece on Medium to share my approach to give you a headstart! There are plenty of options to run your roleplaying sessions online. You’ll run across free options and some paid options. Some live-stream friendly and others are down right hostile.
We've proceeded into a new chapter, or perhaps novella, in our Spelens Hus RuneQuest game. You'll see a couple of changes. First, that William isn't with us, as he's moved out of town, and in this case it jibes with in-play events that make most sense for Jovahn to vanish from the situation.
Nate and I met for our second and final session for The Hour Between Dog and Wolf, each of us pretty motivated for the respective “side,” in the curious fashion associated with the better examples of this genre. We began by discussing three important things.
I want to talk a bit about a play test session for a game I am designing. The game is called Citadel of Time and it goes something like this:
Trapped in the Citadel, you pursue missions to retrieve graels for the Castellan's Great Project. Moving to different points in time, your success or failure hinges on overcoming your own issues and the obstacles of the time you find yourself in.
Here’s a game I consider under-served. I would say “criminally” so except for the poor joke it entails, which is too bad, because yes, it’s criminal. Matt Gwinn’s The Hour Between Dog and Wolf is an excellent detective vs.
We're two more sessions into the RuneQuest game since the last time, and as I'd feared, the material is demanding a further effort to live up to its tantalizing hints. I find myself creating things, especially cult writeups. One of them was completed for session 6, for the Cult of the Buried Dead, so it's attached.