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Actual Play


This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.


A little about our group, because I think it's pertinent here - we're all active members of the LDS church, so we're more than passingly familiar with the source material that Dogs in the Vineyard builds on.  We've been in a long-running (3 year) D&D game together, but someone wasn't going to be able to make this session and there wasn't a good alternate date, so I pitched the idea of running DitV for the remaining players, intended as a one-shot.  Several of them haven't ever ro

Posted by: daveyounce
11 Feb 2018

I’ll begin by contradicting the title and admitting there was this one time it did suck. I’ll talk about it for a bit, then move onto all the other ones. Three sessions total. By the time we’re over, between the previous posts and this one I will have reflected on half the times I roleplayed in my life.

Posted by: Santiago Verón
11 Feb 2018

This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers.

Posted by: Ron Edwards
11 Feb 2018
Games: Sorcerer

So our group started with some collaborative setting creation, and we decided on a maritime campaign (I pushed for it as I wanted something different than the usual tropes, and fortunately everyone was open to it).

Posted by: Dreamofpeace
09 Feb 2018
Games: Dungeon World

And the one time I sort of, kinda, did. I wonder what I did differently.

Posted by: Santiago Verón
07 Feb 2018
Games: Toon

The dungeon, which in this particular spin we're calling vortices, is a dead psionic guy's mind. For three characters who got their asses kicked, they did in fact revise and re-set the entire premise of my setup, through a number of roll-requiring actions, some of them judicious and some not-entirely-on-purpose.

Posted by: Ron Edwards
05 Feb 2018

Hello all.

The video you find here is the raw online footage of a game of Malandros, designed by Tom McGrenery (thanks for the link, Tom!). Tom himself is hosting the game, which was part of Gauntlet Con 2017. This raw version is the complete game session, entitled Another Day in Rio. Click on the video window to run it.

Posted by: PedroPereira
04 Feb 2018
Games: Malandros
1 comment

Up against the Good Guys! Weak Force, Ankylo, the Anomalator, and Scratch, as I named them from Zircher’s illustration.

The game continues to be cursed by the interface. Please watch rather than listen, if you can, because I put in tons of visual material to help the understanding and the discussion.

Posted by: Ron Edwards
01 Feb 2018
Games: Champions

When I was a 10 year old child, I tried to gamemaster a few Toon games with my classmates during recess, but I could never get it to work. Barring that, the following is an account of my first time roleplaying, and certainly the first time that I participated as a player.

Posted by: Santiago Verón
31 Jan 2018

Here's a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn't realize the physical separation among us would be this significant, and I'm worried enough to reflect here. First, a detailed look at how the damn things work:

Posted by: Ron Edwards
29 Jan 2018
Games: Sorcerer