A group of us has been carrying on a Sorcerer and Sword game for 5 months. This has taken our characters through two sets of kickers, and at the conclusion, we decided to sit down for a conversation to reflect on the game and our experiences.
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Actual Play
This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Imagine a campaign with a "common" system.
Imagine having settled themes in the first session (aka session 0).
Imagine having de-briefings used to leave impressions about what you played.
It's 2030, as conceived in 1994, and things like this thing are attacking Earth out of nowhere. No fear: the International Society of Enlightened Scientists has swung into action, using secret weird tech from the 1940s under no quality-control supervision at all! You play their agents on missions via the TransEgo Device as well as coping with myriad hassles back at home and HQ.
This post stems from a short conversation on the Adept Play discord, which I recommend visiting.
Peluutin Palavaa pyörää (Burning wheel) joskus kauan sitten. Minun piti kertoa pelaajille (taustaa perinteisissä roolipeleissä ja D&D:ssä ja ehkäpä Menneisyyden varjojen kanssa) hahmonluonnista.
"There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect."
—Frank Wilhoit, The Travesty of Liberalism
“Science can save them from many things, Prometheus, but it cannot save them from themselves.”
—Daedalus, supervillain, issue 7
Some years ago, when I played a lot of heavy boards games, I attempted to design two games up to a playtesting stage.
Reporting on this installment has been delayed because although the pilot episode did reach its conclusion with part D, videos and other posts are still being prepared in regard to it. However, as play continued with the first part of the new episode last night, the time has come to post this report.
Jon, Robbie, and I are three sessions into Forge out of Chaos. Jon is the game master; Robbie is playing a Merikkii (humanoid bird), and I chose to play a Jher-em, which are weasel humanoids. This situation Jon has come up with for us to engage with is some fantastic sword & sorcery fare.
My experiences in tabletop role-playing