This is a joint post for the fourth and upcoming fifth sessions of both Väsen and Godsend Agenda. The first is being played very much rules-as-written with a published scenario, and the second is very much the GM's personal version of the game, somewhat different from Jerry's (the author; the game is in development).
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Watching the Situation videos and reading all the comments made me think about a game I ran called The Cups and Coins Society. This was from late 2017 to about mid 2018. Sadly, we never finished the game due to life interruptions. I’m going to start with some context about the game and then get into the situation stuff.
Last night we played Pathfinder again after a long hiatus - it was an initially somber occurrence, given that some of the reasons for not playing pertained to a player at the table losing a loved one, but by the end of the evening things turned joyous and people were having a lot of fun.
Another session of Hantverksklubben, our experimental GM-less freeform group, yesterday. This time the topic was decidedly more technical. Original play report in Swedish here, machine-translated and slightly touched-up version below.'
For a week's lull in our Väsen game due to many people's schedules, I decided to bring in a solid and conceptually perhaps challenging game to generate some conversation and comparisons, both with our current game (which we resume tonight) and with the previously-played game, Dialect.
Yesterday we finally managed a new session of Hantverksklubben, our ongoing experimental GM-less freeform group. The theme for the day was "Feelgood", and it was a … mixed success. The original post in Swedish is here. The text below is translated using Google with slight touch-ups, but the language might not be perfect.
Character Creation is both creative, collaborative, tactical, and a signal for one’s expectations from play. Can a definite procedure help people to approach the game in the right way?
Jerry's moved into a new design phase for Godsend Agenda, and it's time to play some more. This time, Kieran is GMing for Renee, Jerry, and me, and he provided our group concept as well: a weird old society in a broken-down town in coastal New England, which has recently recruited the three of us, who have a shared history battling some of the nefarious bastards who litter the lifelines of character creation in the game.